AgilityĪgility increases your running speed, reduces fall damage, and reduces weapon kickback. If you never touch psionic abilities, don't put any points in this. Put as many points in here as possible if you use psionic abilities a lot, if you use one or two spells only, 2 points is fine. Psionics affect the power of your psionic abilities. There are better ways of gaining a resistance to radiation/toxins, but the hit points are nice, so put a couple of points here. EnduranceĮndurance gives you hit points and determines your resistance to radiation and toxins. I recommend getting 4-6 points of strength if you are a Marine, 3-6 if you are a Technician, and 2-4 points if you are an OSA agent. Strength also determines whether you are able to use the heaviest armor, and a couple of the biggest weapons. OSA agents, on the other hand, have little use for Strength because they only need their Psi Adapter and a Pistol, not needing to lug around many types of weapons or the Ammo for them. Strength is important for Marines, because of the many different types of weapons that they need to carry. For every point of strength you have, you gain 3 extra inventory spaces, enough for one weapon, or three items. Strength affects two factors, the damage you cause with Meleé attacks and your inventory space.
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